Dec 04, 2024  
2021-2022 Undergraduate Catalog 
    
2021-2022 Undergraduate Catalog [ARCHIVED CATALOG]

Esports (B.S.)


Return to {$returnto_text} Return to: School of Business

Joey Gawrysiak, Director of Esports
540-365-3480, jgawrysi@su.edu

The esports major offers a wide variety of opportunities for students to develop both fundamental and in-depth knowledge within the esports discipline and related fields.  Students will participate in comprehensive, hands-on activities that will promote the development of technical skills used in esports and entertainment.  

The esports major will prepare students to work in a wide variety of fields both in and related to esports.  Students will be able to specialize their education in a number of tracks and areas of focus to provide students the necessary knowledge to be successful in esports, but to also prepare them for a life outside of esports by giving them knowledge used across a variety of disciplines.

All esports majors will be encouraged to focus their elective courses to a specific field related to exercise science, computer science or business.  In addition to this focus, majors will have the option to select a track in either media and communication or management for in-depth specialization of the esports degree. 

Esports is an ever-expanding field of work and has career options such as event managers, journalists, marketers, promoters, coaches, casters, streamers and trainers.  Students will be able to tailor their schedule to meet the demands of any of these fields in order to fit their goals and career aspirations.

 

Course Map


1st Year – Fall

FYS 101 Going Global First-Year Seminar Credit(s): 3 ShenEd credits

ENG 101 Composition Credit(s): 3 ShenEd credits (Communicative & Quantitative Literacy Sphere – Written Communication)

Esports Elective Credit(s): 3

MCOM 150 Principles of Public Speaking Credit(s): 3 ShenEd credits (Communicative & Quantitative Literacy Sphere – Oral Communication)

ESPT 101 Introduction to Esports Credit(s): 3

Total: 15 credits

 

1st Year – Spring

ESPT 201 Contemporary Issues in Esports Credit(s): 3

Creative Expression Sphere: ShenEd Credit(s): 3

Scientific Inquiry Sphere/Behavior or Social Science: ShenEd Credit(s): 3

MATH 207 Introduction to Statistics Credit(s): 3 ShenEd Credits (Communicative & Quantitative Literacy Sphere – Quantitative Literacy)

Ethical Reasoning ShenEd Credit(s): 3 (Navigating Difference Sphere)

Total: 15 credits

 

2nd Year – Fall

Esports Elective Credit(s): 3

Scientific Literacy Sphere/Natural Science: 3-4 ShenEd credits

ESPT 310 Esports Performance Credit(s): 3

ESPT 320 Esports Consumerism Credit(s): 3

Open Elective Credit(s): 3

Total: 15-16 credits

 

2nd Year – Spring

Cultural  Understanding/Navigating Difference Sphere - ShenEd Credit(s): 3

ShenEd Credit(s): 3

Esport Track Specific Elective Credit(s): 3

Open Elective Credit(s): 3

ESPT 340 Esports Structure and Governance Credit(s): 3

Total: 15 credits

 

3rd Year – Fall

Esports Elective Credit(s): 3

ESPT 330 Esports Ergogenic Aids Credit(s): 3

Esport Track Specific Elective Credit(s): 3

Esport Track Specific Elective Credit(s): 3

Open Elective Credit(s): 3

Total: 15 credits

 

 

 

3rd Year – Spring

Esport Track Specific Elective Credit(s): 3

ESPT 350 Esports Physical Training, Injuries, & Rehabilitation Credit(s): 3

Esport Track Specific Elective Credit(s): 3

Open Elective Credit(s): 3

Open Elective Credit(s): 3

Total: 15 credits

 

4th Year – Fall

Esport Track Specific Elective Credit(s): 3

ESPT 360 Esports Event Management Credit(s): 3

ESPT 499 Experiential Learning Credit(s): 3

Open Elective Credit(s): 3

Open Elective Credit(s): 3

Total: 15 credits

 

4th Year – Spring

Esport Track Specific Elective OR Open Elective Credit(s): 3

ESPT 499 Experiential Learning Credit(s): 3

Esports Elective Credit(s): 3

Esports Elective Credit(s): 3

Open Elective Credit(s): 3

Total: 15 credits

 

Return to {$returnto_text} Return to: School of Business