May 03, 2024  
Undergraduate Catalog 2019-2020 
    
Undergraduate Catalog 2019-2020 [ARCHIVED CATALOG]

Course Descriptions


 

Exploring Health Professions

  
  • EHP 101 Investigating the Health Professions



    This course investigates various aspects of different careers in the health
    professions. It focuses on building a foundation of knowledge of different types of
    health professions and introduces the development of the skills necessary for
    successful health professions education and practice. The course focuses on
    concepts of self-directed learning, basic research principles and small group work
    relevant to any future health care provider. Credit(s): 1

  
  • EHP 201 Navigating the Health Professions



    This course investigates various aspects of navigating the challenges of the health professions. It focuses on using knowledge of the healthcare environment to explore challenging aspects of the transition to graduate health professions education, patient care, relationship building and interpersonal communication. The course utilizes self-directed learning, basic research principles and small group work relevant to any future health care provider.  Credit(s): 1

  
  • EHP 301 Experiencing the Health Professions



    This course focuses on the realities of practice in a health care system. It focuses on demonstrating knowledge of the healthcare environment while exploring deeply the issues in healthcare policy and systems that affect population health. The course utilizes elements of self-directed learning, basic research principles, small group work and experiential learning relevant to any future health care provider.

      Credit(s): 1


Augmented Reality/Virtual Reality

  
  • ARVR 105 Introduction to Immersive Technologies



    This course in ARVR introduces students to the range of immersive software and hardware technologies and their applications. The history of the field as well as current and future applications will be presented.  Basic functionality along with human factors, principles of good user interface (UI) design and user experience (UX) will be covered. Credit(s): 3

  
  • ARVR 202 Role Play and Simulation



    This course in Role Play and Simulation introduces students to the principles and practice of the discipline. Students develop the research and communication skills necessary for effective scenarios through active learning.  Credit(s): 3

  
  • ARVR 210 Narrative Design/Storytelling



    This course explores narrative structure and examines how storytelling acts to drive the experience forward inside virtual, augmented and simulated worlds. Students gain practical experience in planning and writing scripts and scenarios. Credit(s): 3

  
  • ARVR 230 Video Production in 360

    This course introduces students to the process of filming, editing and advanced stitching of 360 video production. Students film and edit a real word project for the university or an outside entity.

    Credit(s): 3

  
  • ARVR 240 AR/VR World Design Tools



    This course will teach storyboarding and immersive world development as students dive into the use of tools such as Unity and Unreal Engine to produce interactive experiences for AR/VR. Students will be introduced to the available world building tools, along with their differences, strengths and limitations. Credit(s): 3

  
  • ARVR 260 Design for AR/VR Using Unity



    This course will teach students how to work withi n the Unity software development system to create immersive experiences for AR/VR. Building on their knowledge of world design and programming, students will learn the Unity graphics library, specialized tools and best practices for designing AR/VR experiences. Students will work as a team to design and build a real world AR/VR project. Credit(s): 3

  
  • ARVR 290 AR/VR Lab



    This lab based course will give students hands on experience in all aspects of real AR/VR projects. This will include use of all lab equipment including 360 cameras, editing machines and a variety of headset types. Credit(s): 3

    Prerequisite(s): ARVR-230
  
  • ARVR 302 Advanced Role Play and Simulation



    This course has students research and write about humanitarian, political, legal and diversity simulations. Students perform scenario design and learn moulage techniques (the application of make-up to simulate injuries) for applications such as emergency response and preparedness. Credit(s): 3

    Prerequisite(s): ARVR-202
  
  • ARVR 306 Interactive Performance



    This course teaches students to use the tools that assist non-performers inside story engagement and design narrative experiences based on audience behavioral clues. This acting technique focuses on dramatic, longform improvisation that engages audience members inside the performance. Credit(s): 3

  
  • ARVR 310 Immersive Experience Design



    This course will teach students how to look at the entertainment and training experience from the perspective of an audience member, placing the individual inside of multi-sensory, first-person events. Project platforms will range from AR/VR to real world and mixed realities.  Students will gain experience scripting, directing and producing immersive experiences.

      Credit(s): 3

  
  • ARVR 330 Advanced Cinematography and Effects



    This course teaches advanced settings, filming techniques and editing technology so that students can demonstrate master 360 filming and editing skills. Credit(s): 3

    Corequisite(s): ARVR-230
  
  • ARVR 340 Directing for AR/VR



    This course will demonstrate the process of directing mixed reality experiences across numerous platforms from concept development to staging and implementation. Project work will be both team and individual led, culminating in a public exhibition. Credit(s): 3

    Prerequisite(s): ARVR-310
  
  • ARVR 361 Programming for AR/VR



    This course shows students how to work within Unity to apply advanced programming techniques for AR/VR applications. Building on their previous Unity and programming experience, students solve problems and create new experiences using C# within Unity. Students work as a team to program and implement a real world AR/VR project. Credit(s): 3

    Prerequisite(s): CSC 121, CSC 122, and ARVR 260
  
  • ARVR 370 Photogrammetry and Drones



    This course gives students practical, technical experience creating 3D models from photographs and 3D scans. Students will explore types of photogrammetry and principles of stitching. Students have an opportunity to work with images acquired from drones to build or augment 3D spaces. Credit(s): 3

  
  • ARVR 390 AR/VR Internship



    This course gives students experience working in industry.  Student apply their classroom knowledge in a real-world setting. May be repeated for up to 9 credits and credits may be applied to a single internship or multiple internships. Credits may be taken simultaneously or in subsequent terms.

      Credit(s): 3

    Prerequisite(s): Take 45 credits and instructor permission

  
  • ARVR 401 Design Thinking and Prototyping



    The ARVR 401-402 capstone sequence requires student work on a major immersive reality project for a client or as part of an internship. This course covers design thinking, project reviews and prototyping. Credit(s): 3

    Prerequisite(s): ARVR-290 and junior or senior standing
  
  • ARVR 402 Project Implementation and Testing



    The ARVR 401-402 capstone sequence requires student work on a major immersive reality project for a client or as part of an internship. In this continuation of ARVR 401, students learn product review, testing, documentation and support techniques as they complete their project. Credit(s): 3

    Prerequisite(s): ARVR-401
  
  • ARVR 440 The Business of AR/VR Productions



    This course introduces students to the business of AR/VR production. Topics will include business opportunities, marketing, project development, project management, the project life-cycle and entrepreneurial thinking. Credit(s): 3

 

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